A downloadable framework for Windows

Will be available in 131 days.

FiscionX

FiscionX is a modern and lightweight C++ framework built on OpenGL for game development designed for Windows x64 and x86 architectures. It offers out-of-the-box support for skinned and static 3D models, spatial audio, embedded GLB model loading, physics, and a powerful shader system — all designed for fast prototyping and efficient runtime performance.

✨ Features

  • Static and Skinned Models

Load and render both static meshes and animated characters with skeletal animation.  

  • GLB 3D Model Loading

Fully supports `.glb` files with embedded textures, animations, and materials.

  • Custom & Built-in Shaders
Easily create your own GLSL shaders or use pre-made shaders included with the engine.
  • Spatial Audio with FMOD

  - Immersive 3D sound support using FMOD for realistic audio positioning and effects.

  • Binary Caching System

  Models and shaders are cached in binary format for ultra-fast loading and reloading.

  • Multimedia Support

  Render **images**, **text**, and **videos** as part of your scenes with high flexibility.

  • Physics

  - Simulate realistic physics with bullet3 library.

  • Antialiasing

Built-in antialiasing for clean, high-quality visuals.


🛠 Dependencies

No dependencies needed! Everything is included. Just one single header.


🔧 Build & Setup

- Download the newest release

- Unpack the files

- Paste the .cpp, .h and the "dependencies" directory into your source project folder.

- Paste .dll files from redist/<your_cpu_architecture> into the release or debug folder of your project, or exacly where the output executable is located.

- Paste .lib files from redist/<your_cpu_architecture> into the source code folder. If necessary, open FiscionCore.h and alter the directory of these .lib files since the solution directory.

- Paste "redist/plugins" into your release folders

- Link the static libraries (.lib) and the FiscionX cpp (core.cpp, tiny_gltf.cpp, stb_image.cpp and stb_image_write.cpp) and headers (FiscionCore.h and FiscionShaders.h) files to your compiler.

Or:

- Download the FiscionX Hub at Releases and create your project automatically with it.

## Links

Discord - https://discord.gg/42ScmJA2t6.

Wiki - https://github.com/rsfis/fiscionx/wiki.

Published 6 days ago
StatusIn development
CategoryTool
PlatformsWindows
Publisherrsfis
Release date in 131 days
Authorfiscinadev
TagsGame engine
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse
LinksGitHub
AI DisclosureAI Assisted, Code

Download

Will be available in 131 days.
FiscionX Hub x64.rar 13 MB